Resume Click HERE to open resume in PDF format.

First Name: Matteo

Occupation: Localization QA Tester

Last Name: Lanteri

Skype: matteonline

Nickname: Adam

Twitch: Ad4m_IDN

Education

Bachelor’s Degree, Interactive Entertainment and Game Design

Becker College, Worcester, MA (U.S.)

Class: 2016 / Summa Cum Laude / Recognized by the Board of Trustees

Dean’s List: Fall 2013, Spring and Fall 2014, 2015, Spring 2016

Alpha Chi: February 2015, February 2016

Bachelor’s Degree, Industrial Design 

I.U.A.V. – Facoltà di Design e Arti, Treviso (Italy)

Class: 2010

Work Experience

June 2016 till Now
2K_italian localization QA tester

Headquartered just north of San Francisco, with offices spanning the globe across the Americas, Europe, Asia and Australia, 2K is a videogame publisher managing some of the most creative, respected and premium brands in games today. Founded in 2005 within Take Two Interactive, 2K develops and publishes interactive entertainment for PC, console and mobile platforms. Their world-class team of engineers, developers, graphic artists and publishing professionals are stewards of a growing library of critically-acclaimed franchises such as Battleborn, BioShock, Borderlands, The Darkness, Mafia, NBA 2K, Sid Meier’s Civilization, WWE 2K, and XCOM 

As part of the localization QA team, main responsibilities include:

Shipped titles:

October 2015 till December 2015
Petricore Inc._producer (intern)

Assigned to a team of five as producer to oversee the development of a major update for company’s iOS and Android game Mind the Arrow. Main responsibilities included prioritizing and monitoring tasks and supporting the assigned developing team. Additional responsibilities included supporting the art team, with major focus on UI design.

September 2015 till December 2015
Mass DiGI_producer

As a continuation of previous working experience, involved in further development of existing MassDiGI project. As team producer, main responsibilities included prioritizing and assigning tasks, maintaining and facilitating communication between team members, both on and off campus, and providing weekly reports to company management.

September 2015 till December 2015
Becker College_teacher assistant

Teacher assistant for 3D Modeling classes, supporting the learning process of 3D graphics including modeling with NURBs, polygons, and subdivisions using industry standard 3D softwares such as Maya.

May 2015 till August 2015
Mass DiGI_UI, game designer

Lead UI and game designer at MassDiGI during Summer Innovation Program for tablet game Crafting Life.

January 2015 till May 2015
Mass DiGI_UI, game designer, 2D/3D artist

Working with MassDiGI in the Live Code program to support lead game designer, 2D and 3D artists for development of mobile game Midnight Terrors.

January 2015 and ongoing
Becker College_teacher assistant

Teacher assistant for Principles of Drawing and Life Drawing classes assisting students to develop the ability to discover the illusions of three dimensions by using shading and perspective with simple volumes in space, study proportion of the human form and develop a basic understanding of the human figure inaction and in motion.

December 2011 till July 2013
Apple Premium Reseller_sales, graphics

Employed in both sale and customer care services for Apple products and accessories. Part time involvement in company’s graphics production (flyers, banners, web ad, price lists etc…).

January 2011 till November 2011
Webgreen_web design, corporate identity

One year internship as continuation of previous stage experience. Mainly dedicated to websites’ graphic design, with three new major projects, Fiocchi, INA Assitalia and Prometeo, now also assigned to collaborate directly with current clients as well as recruiting new ones (Pneusmarca).

September 2009 till December 2010
Webtechnet_web design (intern)

After a four month experience as part of college requirements, employed part time (in accordance with university attendance) to maintain contact with the company and continue my work on the four web projects I was mostly involved in: Generali Italia, Fastigi, Cipa and I.E.S.

May 2007 till October 2007
Spacemind_2D communication, web design (intern)

Prior college enrollment and in function of the same, 6 months stage with particular and specific involvement in 2D and 3D drawings through first learning and then autonomous utilization of dedicated software.

Languages

Italian: fluent (native)

English: fluent (written / spoken)

French: fluent (spoken)

Software

Adobe Design Suite

Maya / zBrush /3d Coat / Marmoset

Unity

Axure

TTP / JIRA / Perforce

Google Docs / iWork / Office

 

Click HERE to open resume in PDF format.