Powerdown

_realized

Spring 2014

_engine

Game Maker

_platform

PC

_team

Matteo Lanteri, game design and art

Kyle Roberts, programming

_story

During a cold winter night, a snowstorm hits the city. Above the several inconveniences, the city power generate seem appear to be damaged. Alone and in the middle of the night, you have to find your way through the sewers without getting lost!

_concept

The game revolves around the idea of finding the right path to the a specified area, eventually in different ways. Besides hitting switches to unlock different doors, the challenge is mostly given by solving two types of mazes which can eventually force the player in endless loops. To add an extra challenge, the original idea also involved the idea of a countdown, with other features filling in as time runs by: city structures unable to hold the low temperature rather then the players torch slowly fading, eventually letting him in the dark.